You see, there is something wrong with the world they have been brought into.Įverything is cold, desolate and in ruins there is a raging lightning storm outside what has happened here? As you seek out answers, you come across a tall reflective crystal mirror, and upon touching it, your protagonist grows, no longer a mere innocent infant but now a strong young adult. They are a being made of vibrant, glowing fire, and this is where the game adds in some visual storytelling. You begin your story just as our protagonist is born. We begin our story, much as the same with any other story, with a spark that ignites the flame, the flame of life. Surely more content will come now that the game is in full release, but with a little more tweaking and game modes, Vigor really could have been the next big free-to-play title.Our protagonist is born into a strange and ruined world. But there just isn't enough content here to justify playing for very long, especially with such a frustrating Shelter system. Even Vigor's microtransactions aren't all that invasive and are focused entirely on cosmetic items. Its combat is fun and mostly refined, its map design is incredibly detailed and thoughtful, and PvP encounters really make its loot and shoot nature that much more enjoyable. Vigor has many components of a good game, especially for a free-to-play title. It can already be hard enough gathering resources in encounters that this extra layer is entirely unnecessary and annoying. There are in-game benefits to upgrading it that will help players with crafting new guns, ammo and other items, but after a time, Vigor's use of a real time countdown before upgrades are finished becomes an aggravating hindrance. Perhaps this wouldn't be such a bad thing if the Shelter wasn't such a disappointment overall. As it is, the solid gameplay and map design can only cover up for so long that Vigor is woefully bare bones. One could argue that other game modes, like a death match, would defeat the inherent purpose of the game's loot and shoot skeleton. Vigor's lack of game modes outside of encounters is worrying, as there's nothing but multiple maps to break up monotony. This doesn't really become apparent until a dozen or so hours into the game, when all the maps have been played a few times each and some upgrades on the Shelter have been set into motion. Where Vigor really starts to fall apart is in longevity, as it simply doesn't have the content to support players for the long term. But even when the graphics kind of underwhelm (and they do quite often), the map design almost make it a non-issue. Learning the ins and outs of these maps can be something of a tall task and newer players will probably struggle at first to understand the landscapes but luckily Vigor's map system is just intuitive enough with its icons to offer a reprieve. Each little mini section of Norway feels fundamentally different from each other and it stops a sense of repetitiveness from setting in (at least for the first dozen or so hours). The map design in Vigor is also one of the title's biggest strengths. The cautious and sneaky player can potentially get through an encounter without firing a single shot. ![]() ![]() While open combat is certainly an option, the main point of these encounters is to gather various supplies and loot in order to upgrade the Shelter. These encounters make for some of the most suspenseful moments in the game, simply because you'll never really know what kind of players you're being paired with. These can be accessed after completing the game's opening tutorial section, which teaches players how to handle weaponry and movement while introducing them to the post-apocalyptic world. One of the most notable elements of Vigor are encounters with other players on several semi-open maps in the Norwegian landscape. Related: Telling Lies Review - A Thoroughly Immersive, Interactive Story ![]() There's an ever-present feeling of doom and despair as players roam the various maps, looking for loot and fending off other players. While this isn't the most original or groundbreaking narrative for a video game to cover, Vigor's use of Norway works to its favor. Players take on the role of an an unnamed survivor, simply referred to as Outlander by everyone else in the game. Vigor features third-person perspective combat and is set in an post-apocalyptic Norway after a devastating nuclear war has left the rest of Europe in a state of collapse.
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